Jun 062022
 
  • Define tab
    • check you have all the fields that you need
    • make sure you have included units
  • Add records
    • add as many records to your database as possible
    • target 20 – 30

Next steps

  • What questions could you answer using your database, eg putting things in order, finding biggest/smallest/oldest….?
  • What graphs could you draw to show information from your database?
  • Can you show links between fields eg age and number of goals?
May 182022
 
  • Go to https://www.ilearn2.co.uk/signin-html/
  • Enter the code on the whiteboard
  • Watch the videos (for Chromebooks/Googe Sheets)
  • Follow the instructions
    • Activity 1 Pixelart
    • Activity 2 Tour de France project
  • At the end of the lesson: Fill out the “How did that go?” form

May 162022
 
  1. Typing
  2. What is a Thunderstorm?
    1. https://www.bbc.co.uk/bitesize/topics/z6hv9j6/articles/zcx7dp3
    2. https://www.lightningmaps.org/
  3. Lunar eclipse
    1. https://www.bbc.co.uk/newsround/49000228
    2. https://www.earthspacelab.com/app/eclipse/
  4. Make a database
  5. Go to j2launch
  6. Decide on a topic:
    • animals, endagered animals, african animals, British birds,…..
    • countries, rivers, cities,
    • sportspeople
  7. Define tab – set up your fields
    1. Must have
      1. at least 2 number fields
      2. Picture field
    2. Could have
      1. Boolean = tick box
      2. Website link to more info (in a text field)
      3. Sound
  8. At least 5 records completed today
    1. 5 = ready to learn
    2. 10 = good job
    3. 15 = superstar

May 092022
 

Activity 1 – Video: What is a mindmap?

Activity 2 – Explore Coggle tools

  • Explore the tools on Coggle by making a mind map called The World
    1. Go to Google Drive
    2. New – more – Coggle
    3. Name the central idea: The World
    4. Add main branches for the continents
    5. Add two countires as next branches for each continent (apart from Antarctica)
    6. Add some more branches – maybe cities or famous things about each country

Video instructions for activity 2

Activity 3 – Mind map from a text

  • Create a mindmap about…

Antarctica

Acrivity 4 – talk it through

The tes of a good min map is if you can use it to tell someone else about the subject or even better use it to remember the facts without having to look at it.

  1. Read your mind map several times
  2. Tell someone about Antarctica including all of the facts using your minmpa as a prompt.
  3. Turn your mind map over and see if you can remember the facts.
  4. Try again in a few days time – can you still remember the facts?

Activity 5 – beautify your mindmap

  1. Tidy up your mind map by dragging branches
  2. Try to make it
    1. compact – no big gaps
    2. fit the screen in a rectangle
  3. Add symbols
  4. Add pictures
    1. In Google
      1. Search for a simple picture – should be very simple, use the word “icon” or “clipart” in your search
      2. Save image as…
    2. In Coggle
      1. When typing, click the picture icon and find your picture on your computer
      2. Change the code at the end to 50×50 so your picture is small
  5. Look at a WAGOLL

Activity 6 – Success criteria

  • Information in correct branches – read your mind map to check it makes sense
  • Branches growing in one direction – not toopy
  • Branching/splitting – not one long line
  • Compact – fits the screen
  • Simple pictures – not photos

Activity 7 – Saving to j2e

  • Click download – image
  • Right hand click – copyvimage
  • Go to a new j2e5 page
  • Make it landscape and 50%
  • Paste – Ctrl-v
  • Make your mindmap as big as possible on your page , crop any spare
  • Save as “Antartica mind map”

Other topics:

The planets

Why are rivers important?

Follow on activities

  1. Add more information, pictures and symbols to you mind map
  2. Create a new mind mpa about another topic
  3. How many of these Coggle tools did you use?
    1. Resize text by dragging
    2. Add and delete branches
    3. Add a picture
    4. Add symbols
    5. RH-click to get branch options

15 Creative Mind Map Examples for Students

Apr 042022
 
  • 1 Work on game
  • 2 Try each other’s games
  • 3 Evaluate your skills

1 Work on game

1 Work on game

  1. Work on your own or as a team – everyone needs to be actively coding and contributing.
  2. Create all sprites (characters, buttons, doors, objects) and backgrounds that you need – even if they are just sketches
  3. Choose which Scratch game toolkit blocks you need for your game.
  4. Adapt them to change timings, actions, triggers to suit your game.
    1. Movement of main character
    2. Movement of enemies/other characters
    3. Reaction to other sprites – enemies, doors, coins
      1. new background, respawn, hide,…
      2. Make sure these reverrt back “when green flag clicked”, eg “show”
    4. Scores, lives, timers
    5. Game complete/over
  5. Variables – if you have lives, score, timer…create variables for these. Remember to set them at the beginning (when green flag clicked) then change them when something happens.

Success: I have –

  • Chosen blocks of code to make my game happen
  • Created all sprites and backgrounds needed
  • Read code to check what I’ve told it to do

2 Try each other’s games

  • Compliment
  • Compare
  • Be Constructive

3 Evaluate your skills

Scratch self assessment

Mar 302022
 

http://code-it.co.uk/netintsearch

Lesson 1 – How search works (Planning)

  1. Watch the video about what happens when (and even before) you search
  2. Web spider activity
    1. Pick a common household item, for example: pen
    2. Do a search and make a list including these things (you could use a sheet like this to help you Search sheets):
      1. exactly where you find each item
      2. how many were there (1-5   1= one ….5= lots)
      3. how easy to find (1-5  1= well hidden….5= obvious)
      4. how good quality (1-5  1= not good….5= excellent)
    3. Add up the scores to give each place a total
    4. Put the places in order of their score.
    5. This is now your search index for that item
    6. Who is best at finding things in your house?  Ask them where the best place to find a pen is – do they come up with the same place as your top place on your search index? Why? Why not?  Are there other factors that make a good place to find this item?

Lesson 2 – What is a network? (Planning)

  1. Watch one or both of the videos
  2. A network is a group or system of interconnected prople of things.
  3. What different networks are you part of as a person?
  4. What different networks of things can you think of? (transport, utilities, buildings. body…think of what you could draw a map of)
  5. Choice of activity
    1. In j2e5, create a poster about different types of networks with pictures, text and information – you could draw diagram, insert audio explanations…
    2. Choose two examples of networks and complete a double-bubble map exploring their similarities and differences.  Double bubble map template
    3. Pick three examples of networks and complete an odd one out diagram exploring thier similarities and differences.  Odd one out template
    4. Pick two examples of networks.  Use bridge maps to compare aspects of the networks.

  • What are the things that are connected?
  • Are there different types of things?
  • How are they connected?
  • Are there different types of connections?
  • Who is responsible for the network?
  • Are there rules for the network?
  • Is it free?
  • What can go wrong with the network?
  • What are the consequences?
  • Has the network changed over time?

Lesson 3 – Mapping the school network  (Planning)

Lesson 4 – Connecting the Internet (Planning)

Lesson 5 – Packet game (Planning)

Thanks to Phil Bagge for these great resources!
www.code-it.co.uk

Mar 182022
 
  • Visit this blog post: Scratch game toolkit
  • Try out any blocks that you might use in your game
  • Can you adapt them to change timings, actions, triggers?
  • Are there any other actions that you need to code?
    • Can you work it out?
    • Do you need some help?
      • Other people in your class?
      • Help sheets?
      • Example code (in j2e, shared files, your class)
      • Scratch tutorials? Scratch forums?
      • Mr W?

Success: I have –

  • Made 3 different blocks of code (each person)
  • Made all sprites and backgrounds (may be sketches/blank) as a group
  • Decided as a group on what happens in the game

Mar 112022
 

Year 3 LF Animate a word in JIT5

Year 5 LF Create animation effects in JIT5

Watch I see a song together

  1. Animation effects
  2. Sports animation

Year 4 LF Animate running and jumping in JIT5

  1. j2launch – JIT5
  2. Animate – choose blank background
  3. Draw a simple stick figure, copying the first picture on the sheet
  4. Click on the GREEN plug sign to move to the next frame
  5. Draw the next picture – repeat
  6. ** For the running animation, draw in the ground dashed – move it towards the runner each frame to make it look as if they are moving.
  7. See examples here

Year 6 LF Animate a monster in JIT5

Tutorial Video – Screencastify

Tutorial Video – Google

  1. JIT5
    1. j2launch – JIT5
    2. Animate – choose blank or simple background
  2. Title
    1. Click on “Animals” and then select “abc”
    2. Click on one of the 3 a’s then type eg “Ben’s monster” to make a text stamp
    3. Customise – make it bigger, coloured
    4. Stamp it in one corner of the page
  3. Monster body
    1. Draw your monster body and white eye – don’t put the pupil in because you might want to move this
    2. Click the RED plus button lots of times to make lots of copies of this frame
  4. Monster moves
    1. Draw in arms and legs on the first frame
    2. On each next frame – draw armsl legs and pupils slightly differently to make your monster move, walk (on the spot), dance, smile, roar….
  5. Extras
    1. Walking – if your monster is walking, draw in the ground, maybe dashed then move it a bit each time so it looks as if your monster is moving. You could also animate trees, objects, clouds that make it look as if it is moving.
    2. Another monster – once you have done one monster, add another, frame by frame
    3. Other objects – eg ball.
  6. Saving
    1. Give your file a name (above the animation) and save it
    2. Also, “Save as GIF”
    3. What is the best way to share these in the end of week celebration? QR codes, all on one j2e5 page, website,….?
    4. What other tools could you do this with?