Feb 012024
 

Video instructions 1

Play this game!  Use arrow keys to control the cat.  Can you get to the door at the top?

What different things have I had to draw and program to make this game?

 LF1 Saving and opening Scratch work

  1. Click on this https://scratch.mit.edu/projects/205492019/editor/
  2. Click: File – Save to your computer
  3. Close the tab!
  4. Go to Scratch
  5. Click: File – Load from your computer
  6. Don’t forget to save!

LF2 Movement controls

Video instructions 2

  1. Scratch cat script
    1. Make Scratch move up, down, left, right when you press the arrow keys:
      1. You will need 4 groups of blocks
      2. Events – when up arrow pressed…ScreenHunter_155 Feb. 22 08.16
      3. Up = change y by  5 ; Down = change y by -5ScreenHunter_157 Feb. 22 08.17
    2. Test it out by trying to get past the Egyptian god!

Video instructions 3

  • Think:
    • How can we make the cat go a bit faster?
    • How could we stop Scratch going through the walls?

LF3 Follow a path

Video instructions 4

  1. Look at the Roman soldier script – can you work out how it works?
  2. RH-click on the Roman soldier and duplicate to get two more – one for each level
  3. Replace the glide blocks by doing the following:
    1. move it to where you want it
    2. select glide blocks (they will have the correct numbers for x and y)
  4. Test the game – make sure it is just possible to get past by going into the tunnels.  Change the speed of the cat and/or soldiers if needed.

LF4 Makes sprites interact

  1. Scratch Cat script
    1. Add blocks so that
      1. When Scratch Cat touches a soldier, it goes back to the beginning (Clue: , green flag, forever, if, touching baddie, go to…)
      2. when Scratch Cat touches the door, the background changes (Clue: green flag, forever, if, touching door, next background)

Video instructions

LF5 Use drawing tools

  1. Stage – Backdrops
  2. RH click to duplicate
  3. Edit the second backdrop to make a new level
  4. You could also draw new backgrounds
    1. Welcome screen = maze with title of game, instructions and a “start” button (sprite(
    2. Game over screen

LF6 Lives

  1. Teacher DEMO
  2. Variables – make a new variable called Lives
  3. Set variable to 3
  4. Add into the block that sends Scratch back to the beginning – change Lives by -1
  5. New set of blocks = forever, if, lives = 0 , change backdrop to game over.

LF7 Coins

  1. Draw or find a new coin sprite
  2. Make a new variable called Score
  3. Use this code for the coin

Scratch self assessment

Mar 012022
 

Interland – if you have time, play this online safety game!

Feb 222021
 

Here are some Computing and other activities for this term.

  1. Y3 Create a safari scene in Scratch
  2. Y4 Create a Roman maze game in Scratch
  3. Y5 Create a jungle game piece by piece
  4. Y6 Create a WW2 Blackout game in Scratch

Other Computing skills

Use Computing in other subjects

  • Create a Coggle mind map of your topic (See Y5T5 unit)
  • Create an animation using JIT5, Scratch, Gifpaint or an phone/tablet animation app – see Y4 animated story unit
  • Use j2e5 templates or visual tools to explore ideas in your topic or complete topic work set by your teachers.
  • Install Google Expeditions  on a phone or tablet and explore places related to your topics

Other activities

  •     Thinking starters – great for getting your brain going.  Learning Zone leave a comment with your ideas.
  •   Zooniverse – people-powered research – take part in real scientific research on a range of projects
  •    #DoGoodFromHome!
Mar 212018
 

Watch the videos and use them to improve your Egyptian Maze game.

Video 1  – Movement through a maze

  1. Arrow keys
  2. Point in correct direction
  3. Stop at walls
  4. Backpack

Video 2 – Code so far

  1. Scratch cat – movement, react to baddies
  2. Baddies – glide across the screen
  3. Door
  4. Backgrounds

Video 3 – Next level

  1. When cat touches door, switch to the next level
  2. Send the cat back to the start

Next steps…

  • Create another level or two
  • Create a variable called Lives that starts at 3 and takes one off every time you hit a baddie
  • Make a Game Over background – make it switch to that background when you have no lives.