Jun 102015
 
  1. What is animation?
  2. What are the skills/attitudes needed?
  3. Let’s look at JIT animate!

Your task

  • Log into J2e and go to JIT and “animate”
  • Choose a word from our collectioin of positive words
  • Practise drawing it a few times
    • colours
    • make it fit
  • Animate the word
  • Keep on
    • testing out your animation
    • saving
  • ** Add something at the end that adds to the idea
  • ** could use several of the same frame to slow down or pause animation

 

Jun 082015
 
  • Multimedia projects for rest of term.
  • Content can be chosen by you within the theme of “looking after nature”.
  • Could be a story, information or a mixture of both.
  • Think about the LQ and make a list of ways we can make oru content interactive.
  • You could work collaboratively (up to 3 in group) as long as you all produce at least one page entirely by yourselves.
  • Get into groups and start planning.
  • You could plan as a mindmap.

 

 

Jun 012015
 

How many files have you got?  How easy is it for you to find them?  How easy is it for other people to find files?  How can we make it easier?

Success steps

  • create folders (RH click)
  • cut and paste files (RH click)
  • move files between folders
  • make sure files have clear nanes
  • delete unnecessary files and folders
  • add tags to online files
  • search in windows explorer
  • search j2e files by name, tag and type

Work through these tasks:

Your folder on the school server

  1. Click start menu, computer
  2. Open your class folder, eg “3a on Phoenix…”
  3. Open your named folder
  4. Create folders, eg Year 3, Year 4
  5. Drag files into folders
  6. To move files out of folders:
    1. select file(s);
    2. cut (ctrl-x or RH click cut);
    3. go to the folder where you want it;
    4. paste (ctrl-v or RH click paste)

Your j2e files

  1. Log into j2e and open “my files”
  2. Create folders
  3. Drag files into folders (or drag them out if necessary)
  4. Tag files with useful tags
  5. Computing portfolio folder
    1. My badges
    2. Scratch project
  6. Upload files to j2e by dragging them onto “drop files here”

Your learning blog

  • If you haven’t got a learning blog in j2bloggy, create one!
  • If you have, customise it, create a new post about your learning.
  • Send me the link using the “info form” under lesson links on my blog.
May 192015
 

Success Criteria

  • Open mindmap from last week
  • Add ideas
  • Arrange branches to fill the space
  • Add sketches (no clip art)
  • Fit to a landscape page size
  • * Change central idea image (see below)
  • ** Add arrows between linked ideas on different branches
  • ** Add notes or hyperlinks to an idea
  • ** Export as an image, add to j2e files
  • *** Blog it (as an image pasted into a j2e5lite page) to you yeargroup blog
  • Add name as a floating idea
  • Print to Dell 3110 printer

 

Change central idea image 

  1. RH click central idea – “edit central idea”
  2. Open a Google Chrome Tab
  3. Search for “egypt clipart”
  4. Choose an image that the text will stand out agains (not too busy)
  5. RH click an image and “copy image”
  6. Go back to iMindmap and click “use image from clipboard”
May 182015
 

Success steps 1

  • Log into j2e and Google Apps (see links on menu bar)
  • Create a table in j2e
  • Copy in data accurately
  • Make a graph from your table
  • Experiment with settings for graph – which graph shows the data most clearly?
  • Write a conclusion for your data:  What does it show?  Why do you think this?

Success steps 2

  • In Google Apps, go to drive
  • Make a new Sheet
  • Enter some data accurately
  • Produce a graph
  • Take a screenshot (Shift + PrntScr) and paste into your j2e page
  • Write a conclusion
  • Print your work (with your name on!)

 

Apr 282015
 

LQ: What have I learned about programming?

  1. Have a final look and play with your game.
  2. Save in your folder and also in the class folder I have set up for you.
  3. Hover on “How did that go?” and then click “End of unit reflection”
  4. Complete the form and click “submit” when you have finished
    1. be reflective and honest
  5. Play someone else’s game and leave some feedback.

Done all of this?

  • Continue with your Scratch project
  • Create a “my passwords” page in j2e to keep your schoool passwords (with gaps in)
  • Practice typing with dance mat typing (or ask me for you typing.com details)

Colour levels for Scratch

  • Red: Combine blocks, explore and experiment; copy example code
  • Orange: Modify example code /debug blocks to get desired effect
  • Yellow: Use forever, if, then block, repeat. Explain in own words
  • Green: Sprites interact with each other and/or colour
  • Blue: Use variables, inputs, broadcasting; change own ideas into code
  • Purple: Create own Scratch project; independently debug more complex code
  • Gold:  Create a game in scratch with intro, more than one level, scoring
Apr 152015
 

Success steps

  • Log into j2e; open MrW’s blog and Scratch
  • Scratch – File – Upload from my computer
  • Help others load their project
  • Know where you are on the learning journey and what your next step is – use sheet to help
  • Use the catch up cards in class if you need to catch up!
  • Be curious, resilient and reflective.

Here is the planning sheet if you want to have a go yourself:  http://code-it.co.uk/scratch/smoking_car/scratch_smoking_car_game.pdf

Apr 142015
 
  • Open Scratch page, click file – upload from my computer – find your file
  • Use catch up cards and each other, but try to think for yourself first –  can you work it out?

 

Recap learning journey on code-it website

Timescale – this week and next to finish game then we will evaluate our game and the skills we have learned.

So far we have done…

  • CAT
    • When left arrow pressed, turn left 15 degrees
    • When right arrow pressed, turn right 15 degrees
    • Forever move forward
    • Forever change costume – walking
  • BACKGROUND
    • Draw maze walls one colour
    • Draw start and finish places (could be text or picture)

Next steps

  • if cat hits the wall – stop (put this in the moving block)
  • make a coin sprite
    • show at the beginning
    • hide when sprite touches (forever checking)
    • make a variable called “score” (data blocks)
    • add one to score when sprite touches coin
  • Add another maze to the backgrounds
    • Get it to change background when you finish the maze
  • Make a “lives” variable – start the game with 3 lives and lose one every time you hit the wall
  • Add an intro/instructions screen at the beginning
  • Add a “Game over” screen which appears when there are no more lives left
  • Make up your own variation