Jun 142017
- Open Pivot stickman animator
- Start button
- Type “pivot”
- Experiment with the stickman and make sure you know how to move all his joints
- sitting
- swimming
- headstand
- jumping
- crawling
- sprint start
- tuck jump
- Use the pictures to create a running animation.
- You can delete or insert individual frames from the filmstrip
- Keep saving and testing
- Is it smooth and realistic?
- ** Try another animation on the sheet
Success steps
- Be resilient – concentrate
- Be resourceful – use your plan carefully
- open stickman program;
- move stickman to specific positions;
- capture frames;
- play animation;
- judge whether it is smooth;
- insert frames;
- save;
Next time
- save as gif;
- upload to j2e;
- tag in j2e
- ** add as a comment to this post