Jun 142017
 
  • Open Pivot stickman animator
    • Start button
    • Type “pivot”
  • Experiment with the stickman and make sure you know how to move all his joints
    • sitting
    • swimming
    • headstand
    • jumping
    • crawling
    • sprint start
    • tuck jump
  • Use the pictures to create a running animation.
  • You can delete or insert individual frames from the filmstrip
  • Keep saving and testing
  • Is it smooth and realistic?
  • ** Try another animation on the sheet

Success steps

  • Be resilient – concentrate
  • Be resourceful – use your plan carefully
  • open stickman program;
  • move stickman to specific positions;
  • capture frames;
  • play animation;
  • judge whether it is smooth;
  • insert frames;
  • save;

Next time

  • save as gif;
  • upload to j2e;
  • tag in j2e
  • ** add as a comment to this post

 Leave a Reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

This site uses Akismet to reduce spam. Learn how your comment data is processed.