May 032016
 
  1. Watch the video about mindmaps.
  2. Explore the tools on
    1. www.text2mindmap.com
    2. Coggle (Log into Google, go to Drive, create New – more – Coggle)
    3. Mind Mup (same steps as Coggle)
  3. Use one of these tools to create a mindmap about what you know about the Egyptians

Success steps

  • recall ideas from topic;
  • classify ideas;
  • understand branch structure/rules of mindmaps;
  • explore new software with curiosity and positivity;
  • load blog.

Try copying and pasting this into www.text2mindmap.com then add your own tabs.

St Mark’s
Year 3
Ash
Beech
Chestnut
Year 4
Elm
Miss Adkins
Fir
Mrs Banfield
Mrs Corfield
Holly
Mrs Grey
Mrs Stoneham

Apr 302016
 

We went out onto the playground to measure the speed of sound armed with only a piece of string and a weight – here’s how we did it:

  1. We figured that speed was something to do with time and distance, so we needed a way of measuring both.
  2. Distance:
      1. Mr Williams (stood on a few whiteboards!) is 1.75m so we measured that with string 4 times making 4 x 1.75 = 7m.
      2. Then we folded the string into 7 equal lengths to make 1m.  We cut another piece of string to this 1m length.
  
  1. Time:

    1. Fact – a 1m long pendulum swings every 1 second.
    2. We made a 1m long pendulum using our 1m measure and tying the weight to the end.
  2. Speed of sound:
      1. Speed = distance divided by time
      2. The aim was to use a pair of claves to make a sound and bounce the sound off a wall from 50m away continuously for 100 seconds.  The sound would travel 100m between hit and echo (and by hitting in a regular beat would travel another 100 before hitting the claves again)
      3. We measured 50m by using the 7m string 7 times then the 1m once.
      4.  The pendulum kept swinging off course and hitting the goalposts to which they were tied.  Eventually we managed 38 seconds, during which we had hit the claves 59 times which worked out to be 329m/s for the speed of sound
      5. The real speed of sound is 340m/s so we were only 11m/s out – only using string to work it out!
Apr 282016
 
  1. Spend a short time finishing or adding something to your project
  2. Play at least three games by a range of people in the class
  3. Complete the End of unit reflection under How did that go on the menu bar above?
  4. Save your Scratch project as your name, eg “Y6 game Bob H.sb2” in your folder
  5. Screenshot (Printscreen) some views of you game and code – copy them into your Scratch j2e file.
  6. Add a comment to your j2e file, perhaps saying what went well (WWW) and what could be better (EBI = even better if)
Apr 262016
 
  • Play own and others games;
  • Save Scratch project in your folder
  • Fill out Maze game reflection form in
  • Make a j2e5 page called Scratch Maze Game
  • Look at the colour levels on j2review – what colour do you think you are? Do you think you are “Basic” = following instructions;  “Advancing” = changing and adapting code; “Deep” = coming up with your own code?
  • Write this in a learning coversation on your Scratch Maze Game file
Apr 212016
 

Getting started

  • Log into Scratch and open your project from “my stuff”
  • If you couldn’t log in last time but saved your game, go to create then “file” – “upload from my computer”

In Scratch

Reflecting

  • In “my files” start a learning conversation for your Scratch game plan; reflect on what you have achieved
  • Screenshot (print screen) your sprite code and paste into your scratch game plan
Apr 212016
 

Please start today’s Computing lesson by completing this online survey.

  • How did people gather information like this before online surveys or even the Internet existed?
  • What are the benefits?
  • What are the disadvantages? dangers?
  • What would you like to find our about by doing a survey? Who and what would you ask?
Apr 182016
 

Create page in j2e called Scratch

Let’s make a maze game!

  1. Log into Scratch https://scratch.mit.edu/
  2. Go to http://code-it.co.uk/wp-content/uploads/2015/05/scratchcrabmaze.pdf
  3. Follow the instructions carefully.
  4. There re also more resources here:  http://code-it.co.uk/scratch/crabmaze
  1. Save
    1. Your file automatically saves if you are logged in.
    2. However, please save in your folder so I can see you progress.
      1. File – download tto your computer – …
  2. Be reflective
    1. Use this form
Apr 152016
 

Let’s decompose!

  1. Choose one of these games – what elements do they have?
  2. Find your entry from last week here
    1. Edit only your row (I can tell…)
    2. Look at your answers and improve by giving more detail
    3. Challenge: What blocks in Scratch might you use?

Planning

  1. http://www.j2e.com/stmarks/bwilliams/Scratch+game+planner/
  2. Save in your files

Tables game planning (if you need it…):

  1. http://code-it.co.uk/wp-content/uploads/2015/05/tables_planning.pdf
  2. http://code-it.co.uk/scratch/tablesgame/tablesgameoverview

Making

  1.  https://scratch.mit.edu/
  2. Explore tools and experiment
  3. Use your planner to build your game bit by bit – the better you have decomposed your game, the easier it will be.
  4. Edit your planner if your plan changes…
  5. Work on main sprite:
      • Start with the way it moves – keyboard controls? mouse? forever moving?
      • Now deal with how it reacts to other things – other sprites? the score? gravity? the floor/walls/platforms?
  6. Use some of the resources below:

 Resources

Last 8 minutes

  • Save into your folder with file name: “John S game”
  • In the learning conversation, reflect on what you have achieved
  • Screenshot your sprite code and paste into your scratch game plan

“Scratch mini tasks”

  • Go to Scratch – you can login if you like, but don’t need to – click on “create” to make a new project
  • We will be creating games next term so here are some mini tasks to get you warmed up.
  • Stick with the cat sprite with no background.

Work your way through these tasks

  1.  Gravity – put together:  When Green flag clicked, forever, change y by -1
    1. He should fall when you click the green flag
  2.  Gravity 2 – change your gravity block by adding:  if…then, < (in operators) , y position , 0
    1. He should fall until he gets to 0 height (the middle of the screen)
    2. Can you change the number so that he lands on the bottom of the screen?
  3. Jumping – start a new block with:  When space key pressed, change y by 50
  4. Walking
    1. click the “i” on the sprite, then change rotation style to the double arrow  <–>
    2. Make two new blocks:
      1. When left arrow key pressed, point in direction left, change x by -10
      2. When right arrow key pressed, point in direction right, change x by 10
  5. Random movement
    1. Create a new sprite – a ball
    2. Make this block: when flag clicked, point in direction, pick random 1 to 360 (in operators), forever, move 10 steps, if on edge bounce (only have the move inside the forever)
  6. A basic game!
    1. Add to the cat script: when green flag clicked, forever, if…then , touching ball, say “Ouch” for 1 second
    2. Play your game and see if you can avoid the ball!
    3. How could you make it easier or harder?  Try out your ideas
  7. Mouse control
    1. You could make it a 2-player game by controlling the ball with the mouse:
    2. Change the ball script to: when flag clicked, forever, point towards sprite1, move 2 step
    3. Play with a partner!