Sign in: SM-Pine23 SM-Spruce23 SM-Willow23 (listen for the password)
Then “Create”. “File – Load from your computer”
Load your file from ast time, saved in Google Drive
Rename your project with just your name
Task 2 – Games toolkit project
Finish working through Scratch Games Toolkit so your project includes everything on it
You will need different sprites and some different keyboard controls
Task 3 – Customise
We are going to create a game called “Blackout” about WW2 in the Blitz. Make sprites and backgrounds in your Gaems toolkit project suitable for this theme
You could:
edit existing sprite costumes
draw your own
search for images to use, save then upload into sprite costumes
WARNING – if you get rid of a sprite, it gets rid of all the code too. So just add and remove costumes, not whole sprites.
Some ideas: ARP warden, boy/girl character (could be same sprite and player decides who to play as), doors, ration book, houses, cars, street lights, …
3 Keyboard controls (up down left right arrow keys)
For a maze: change each one like this:
(If it bmps into the wall, it bounces back in the opposite direction) Same idea works for other movelment controls.
4 Keyboard controls (left-right)
5 Keyboard controls (forward and steer)
6 Jump
7 Gravity and platforms
Baddies
8 Follow a set path
Drag the sprite to each point before you choose each block
13 Random falling ovjects
14 Randomly timed objects
9 Sprite reacts to another sprite
I’ve made mine hide, but you could go bck to start, lose a life, score a point…
Next level/ game over
10 Door to next level
11 Game over
Coins / points / lives
12 Collect coins
15 Timer
Challenges
Theme your project for a game called “Blackout” bu changing costumes and backgrounds.
Come up with an idea for a game about the blackout – think of the sim, what characters and backgrounds you will need, controls, 1 player/2 player, lives, coins, levels, points, whether it is timed,
Adapt them to change timings, actions, triggers to suit your game.
Movement of main character
Movement of enemies/other characters
Reaction to other sprites – enemies, doors, coins
new background, respawn, hide,…
Make sure these reverrt back “when green flag clicked”, eg “show”
Scores, lives, timers
Game complete/over
Variables – if you have lives, score, timer…create variables for these. Remember to set them at the beginning (when green flag clicked) then change them when something happens.
This year’s theme is ‘My World, Our Planet’. We are looking for participants to create a reactive game which encourages children to take care of natural resources and improve the environment. The opportunities are endless and you are in charge of creativity! Think about the content of your game, we are looking for something engaging, fun, interactive and reactive!
You must design a reactive computer game using Scratch based on the theme My World our Planet
The game needs to comply to the PEGI 7 rating. More details on the PEGI rating system can be found via the PEGI website below: What do the labels mean?
After you have finished making your game, you must submit it to your teacher. Make sure instructions for the game, notes and credits are included.
To submit your game you need your teacher to submit it here with your name, team name and a link to your Scratch game.
The judging criteria are as follows:
Functionality and innovation (50%)
Marketing (25%)
Community responsibility (25%)
Does the game work as intended?Is the game easy to use?Is the game imaginative?Is the game reactive?Does the game include original and well written code?
Aesthetics of the game – Does the game display correctly and look nice?Creativity and design of your game’s namePresentation of your game
Is your game accessible for its target audience? I.e., is it suitable for the age range you built it for?How does your game address the theme of Keeping yourself and others safe?
Idea generation
Look at different types of games that can be made with Scratch – scroller, platform, maze, choice – can you find or think of any other types?
Come up with some ideas of games to fit the theme – the more ideas, the better
Share ideas with others, form teams or decide to work on your own.
A game company would like you to make a WW2 blackout themed computer game featuring, the landscape of a UK city threatened by the Blitz. The aim is to put up blackout curtains in the daytime before nightfall so that the bombers will pass harmlessly overhead during the night. Successive screen will become harder with more windows to cover and bigger buildings. Wardens will be patrolling. You may have to find or buy blackout material. Depending on how completely you blackout the city, bombs will fall. How long can you keep your city from being destroyed – a percentage score could drop after each night of bombing….
Work through CT principles for the brief
1 Don’t panic – understand the problem
Questions and answers, notes
2 Break it down (decomposition)
Make a list of characters, backgrounds, objects
What do each need to do?
Make a list of simple steps – these need to be as small as possible
3 Use your knowledge and experience
In Scratch – remind yourselves of the different types of blocks and what they do
4 Create a plan (algorithm)
Take your steps from stage 2 one at a time and use Scratch blocks to code them
5 Try it!
Test it out often
6 Evaluate
What works? What do you need to change? Tinker
Here is an example of decomposing – just looking at the main character, break it down into what we will need to code:
LF3 Drawing sprites, costumes and backgrounds
Refer to your notes from last week (in j2e – Scratch Blackout Game)
Draw new sprites and costumes
Draw the background
By the end of the lesson, you must have at least a sketch of every sprite, costume and background.
Example video 2
LF3: Triggers and actions
A journey of a thousand miles begins with a single step ~ Ancient Chinese proverb
Take one single simple idea at a time and turn it into Scratch code.
For every thing you want to happen, there are two parts
Trigger – what sets it off
Action – what the consequence is
Examples of triggers:
Beginning of the game
When keys are pressed
When one object touches another object
When one sprite touches a colour
When a play button clicked
Other examples in Events blocks
Examples of actions
Turn the background dark (night time approaching) – repeat, change brightness effect by -10, wait 1 second
Sprite walking – forever, costume 1, costume 2
Keyboard controls move right – when right arrow pressed, change x by 5
Bomb dropping – go to random position, set y to (top of page), repeat 20, change y by -10
Bomb exploding – next costume, play sound
Example video 3
LF4 One step at a time
Keep working on little bits of coding
Feedback – How did that go? form
List what you have coded, eg boy steps, keyboard controls, bomb drops
A game company would like you to make a WW2 blackout themed computer game featuring, the landscape of a UK city threatened by the Blitz. The aim is to put up blackout curtains in the daytime before nightfall so that the bombers will pass harmlessly overhead during the night. Successive screen will become harder with more windows to cover and bigger buildings. Wardens will be patrolling. You may have to find or buy blackout material. Depending on how completely you blackout the city, bombs will fall. How long can you keep your city from being destroyed – a percentage score could drop after each night of bombing….