Jun 162015
- Open Pivot stickman animator
- Experiment with the stickman and make sure you know how to move all his joints
- Use your plan to animate – for each picture in your plan take at least 5 pictures
- You can delete or insert individual frames from the filmstrip
- Keep saving and testing
- Is it smooth and realistic?
Success steps
- Be resilient – concentrate
- Be resourceful – use your plan carefully
- open stickman program;
- move stickman to specific positions;
- capture frames;
- play animation;
- judge whether it is smooth;
- insert frames;
- save;
- save as gif;
- upload to j2e;
- tag in j2e
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