Jun 162015
 
  • Open Pivot stickman animator
  • Experiment with the stickman and make sure you know how to move all his joints
  • Use your plan to animate – for each picture in your plan take at least 5 pictures
  • You can delete or insert individual frames from the filmstrip
  • Keep saving and testing
  • Is it smooth and realistic?

 

Success steps

  • Be resilient – concentrate
  • Be resourceful – use your plan carefully
  • open stickman program;
  • move stickman to specific positions;
  • capture frames;
  • play animation;
  • judge whether it is smooth;
  • insert frames;
  • save;
  • save as gif;
  • upload to j2e;
  • tag in j2e
  • ** add as a comment to this post

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