Mar 222018
- Continue to work through these tasks.
- Have a look at this video for any tips to finish off any tasks:
Help video
LF1 Logging in
- Go to Scratch
- Log in, eg stm-ab14
- Passwords –
LF2 Making things move
- Scratch cat
- Set size to 50%
- Make him always running
- Make him move
- forward with up arrow
- turn left and right with left/right arrows
- Balloon
- Make it follow the mouse
- Make it always the same way up
- Ball
- Make it always spinning
- Make it move up down left right with the keys w, s, a, d
- Car
- Make it drive to and fro across the screen
LF3 Changing costumes
- Ball
- Duplicate the ball costume several times to make a popping animation
- Make it pop (change costumes) when the mouse pointer touches it
- Add a popping sound
- Avery walking
- Make Avery walk left and right when g and h pressed
- Make Avery face correct direction and always walking
LF4 Share
- Click share
- In j2e my files, click your name, settings and refresh the scratch section
- Check your j2e file appears in my files
LF5 Gravity
- Make some steps
- Program Avery so that they fall down unless they are on the steps
LF 6 Firing
- Create a new sprite, eg bananas
- Make them follow the Scrath cat
- When you press space, fire the bananas in the direction it is pointing
- Make the car disappear if you fire a banana at it!
LF7 Make your own adaptations
- Use the sprites that you have set up so far and add some more code
- You could
- add sounds
- new controls
- new interactions between sprites
- be creative!
LF8 Plan a Scratch game
- Theme?
- Movement – what controls? keyboard? arrow keys? mouse position? mouse click?
- Background – how does it interact? maze, platforms…
- Sprites – how do they interact?
- Start t build your game – bit by bit, block by block…