Sign in: SM-Pine23 SM-Spruce23 SM-Willow23 (listen for the password)
Then “Create”. “File – Load from your computer”
Load your file from ast time, saved in Google Drive
Rename your project with just your name
Task 2 – Games toolkit project
Finish working through Scratch Games Toolkit so your project includes everything on it
You will need different sprites and some different keyboard controls
Task 3 – Customise
We are going to create a game called “Blackout” about WW2 in the Blitz. Make sprites and backgrounds in your Gaems toolkit project suitable for this theme
You could:
edit existing sprite costumes
draw your own
search for images to use, save then upload into sprite costumes
WARNING – if you get rid of a sprite, it gets rid of all the code too. So just add and remove costumes, not whole sprites.
Some ideas: ARP warden, boy/girl character (could be same sprite and player decides who to play as), doors, ration book, houses, cars, street lights, …
3 Keyboard controls (up down left right arrow keys)
For a maze: change each one like this:
(If it bmps into the wall, it bounces back in the opposite direction) Same idea works for other movelment controls.
4 Keyboard controls (left-right)
5 Keyboard controls (forward and steer)
6 Jump
7 Gravity and platforms
Baddies
8 Follow a set path
Drag the sprite to each point before you choose each block
13 Random falling ovjects
14 Randomly timed objects
9 Sprite reacts to another sprite
I’ve made mine hide, but you could go bck to start, lose a life, score a point…
Next level/ game over
10 Door to next level
11 Game over
Coins / points / lives
12 Collect coins
15 Timer
Challenges
Theme your project for a game called “Blackout” bu changing costumes and backgrounds.
Come up with an idea for a game about the blackout – think of the sim, what characters and backgrounds you will need, controls, 1 player/2 player, lives, coins, levels, points, whether it is timed,
Adapt them to change timings, actions, triggers to suit your game.
Movement of main character
Movement of enemies/other characters
Reaction to other sprites – enemies, doors, coins
new background, respawn, hide,…
Make sure these reverrt back “when green flag clicked”, eg “show”
Scores, lives, timers
Game complete/over
Variables – if you have lives, score, timer…create variables for these. Remember to set them at the beginning (when green flag clicked) then change them when something happens.
Then have a think from a coding point of view. How many different elements can you list – characters, moving parts, actions, consequences, backgrounds…?
By answering the questions above, you have decomposed the game = broken it up into simpler parts. This is a great way of thinking about how to code something as you can code each simple part one at at a time.
LF2 Characters, actions and consequences
This whole unit will be thinking about those elements and how we can translate them into Scrach.
Characters and moving parts will be sprites
Actions will be blocks – may be movement blocks and control blocks