Jul 092020
 

When  you leave, your Google and j2e accounts will be removed.

Want to keep using Google and j2e?

  • If you still want to use these great tools, then you can set up your own accounts (with your parents’ permission).
  • For j2e, go to j2e.com and sign up for a free trial or “sign in with Google” if you have a Google account.  Last time I checked with j2e, they said that it carries on after the “free trial”

Want to keep some of your work?

  • You might want to print or download some of your favourite work from Google or j2e before the end of term.  Please don’t download or print anything involving other people, just your own work.

Questions?

Please use the comments below if you have any questions.

Jun 012020
 

Sign up to Tinkercad

  • Follow the link and instructions on j2message

Learn

  • Click Learn – Starters
  • Work your way through the tutorials to get the basic skills of designing in Tinkercad
  • When you think you know what you are doing then you can move onto…

Design

  • Design something.
  • It could be a new item of furniture, a room or garden latyout, a building,…use your imagination or look at some projects for inspiration.
Feb 252020
 

We are going to make a WW2 Blackout game

LF1 Computational Thinking

LF2 Game brief – decompose

A game company would like you to make a WW2 blackout themed computer game featuring, the landscape of a UK city threatened by the Blitz.  The aim is to put up blackout curtains in the daytime before nightfall so that the bombers will pass harmlessly overhead during the night.  Successive screen will become harder with more windows to cover and bigger buildings.  Wardens will be patrolling.  You may have to find or buy blackout material.  Depending on how completely you blackout the city, bombs will fall.  How long can you keep your city from being destroyed – a percentage score could drop after each night of bombing….

  • Work through CT principles for the brief
    • 1 Don’t panic – understand the problem
      • Questions and answers, notes
    • 2 Break it down (decomposition)
      • Make a list of characters, backgrounds, objects
      • What do each need to do?
      • Make a list of simple steps – these need to be as small as possible
    • 3 Use your knowledge and experience
      • In Scratch – remind yourselves of the different types of blocks and what they do
    • 4 Create a plan (algorithm)
      • Take your steps from stage 2 one at a time and use Scratch blocks to code them
    • 5 Try it!
      • Test it out often
    • 6 Evaluate
      • What works?  What do you need to change? Tinker

Here is an example of decomposing – just looking at the main character, break it down into what we will need to code:

LF3 Drawing sprites, costumes and backgrounds

  • Refer to your notes from last week  (in j2e – Scratch Blackout Game)
  • Draw new sprites and costumes
  • Draw the background
  • By the end of the lesson, you must have at least a sketch of every sprite, costume and background.

Example video 2

LF3: Triggers and actions

A journey of a thousand miles begins with a single step ~ Ancient Chinese proverb

Take one single simple idea at a time and turn it into Scratch code.

For every thing you want to happen, there are two parts

  • Trigger – what sets it off
  • Action – what the consequence is

Examples of triggers:

  • Beginning of the game  
  • When keys are pressed 
  • When one object touches another object 
  • When one sprite touches a colour
  • When a play button clicked  
  • Other examples in Events blocks

Examples of actions

  • Turn the background dark (night time approaching) – repeat, change brightness effect by -10, wait 1 second
  • Sprite walking – forever, costume 1, costume 2
  • Keyboard controls move right – when right arrow pressed, change x by 5
  • Bomb dropping – go to random position, set y to (top of page), repeat 20, change y by -10
  • Bomb exploding – next costume, play sound

Example video 3

LF4 One step at a time

  1. Keep working on little bits of coding
  2. Feedback – How did that go? form
    1. List what you have coded, eg boy steps, keyboard controls, bomb drops
Jan 102020
 

Lesson 1

  1. Check email
  2. Follow link in email  to Google Classroom
  3. Click the link in the comment to go to form and enter your chosen topic.
  4. When groups have been sorted – go to Google Drive, create a new Google Slides.  Share it with your group members.
  5. Decide on one persons Slides and work on that one.
  6. Prepare one slide each
    1. Simple layout
    2. A few notes
    3. A picture or two

Lesson 2

  • Finish own page
  • Communicate online

Lesson 3

  • Agree a style – font size, font,
  • Prepare your talking (not reading)
  • Work to succes criteria (on Google Classroom)
Oct 042019
 

Questions

  1. A fact
  2. A picture
  3. Three words to describe

Fill in this form to answer questions

Skills

  • Use the word kids or  ks2 when searching
  • 4 Use multiple key words to search
  • 4 Know some trusted websites on a range of topics
  • 5 Search for images marked for reuse
  • 5 Use CTRL-F to find words on a page
  • 5 Use Google search tools
  • 5 Reference websites used
  • 6 Use searching techniques:
    • “” exact phrases
    • * wildcard
    • – to exclude.
Sep 302019
 

j2e5 skills

Year 3

  • Enter username and password
  • Select items (arrow tool – double click – blue squares)
  • Delete items (select, backspace)
  • Undo
  • Click and drag
  • Resize, rotate, reposition items
  • Change effects – colours, thickness, bold,…
  • Use tools
  • Duplicate items (drag )
  • Search for media within j2e ()
  • Save ()
  • Locate work

Year 4

  • Attention to detail
  • Choosing fonts
  • Layering items
  • Crop images
  • Drag select more than one item

Year 5

  • Use websites to generate content eg cooltext
  • Stretch images in j2e (shift-drag)
  • Attention to detail
  • Group items
  • Shape crop images

Year 6

  • Attention to detail
  • Independently use tools
  • Focus on audience, purpose
  • Actively solve problems

Learning skills

  • Is positive when exploring new tools
  • Has a “hands down and have a go” attitude.
  • Is sociable – ready to help, accepts help